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Searched refs:currentAngle (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DSpotShadow.cpp826 float currentAngle = angle(poly[polyIndex], polyCentroid); in convertPolyToRayDist() local
829 int firstRayIndexOnNextSegment = floor((currentAngle - EPSILON) / step); in convertPolyToRayDist()
907 float currentAngle = angle(polygon[i], centroid); in setupAngleList() local
908 if (currentAngle > maxAngle) { in setupAngleList()
909 maxAngle = currentAngle; in setupAngleList()
912 angleDataList[i].set(currentAngle, isPenumbra, i); in setupAngleList()
914 ALOGD("%s AngleList i %d %f", name, i, currentAngle); in setupAngleList()
939 float currentAngle = angleList[currentIndex].mAngle; in checkClockwise() local
941 if (currentAngle < nextAngle) { in checkClockwise()
962 float currentAngle = polyAngleList[(i + maxPolyAngleIndex) % polyAngleLength]; in checkPolyClockwise() local
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