Searched refs:currentPenumbraAngle (Results 1 – 1 of 1) sorted by relevance
1039 float currentPenumbraAngle = penumbraAngleList[penumbraIndex].mAngle; in mergeAngleList() local1043 if (currentUmbraAngle > currentPenumbraAngle) { in mergeAngleList()1066 currentPenumbraAngle = penumbraAngleList[penumbraIndex].mAngle; in mergeAngleList()