Searched refs:curve (Results 1 – 7 of 7) sorted by relevance
194 final float[] curve = getCurve(colorChannel); in getPoint() local196 final float pIn = curve[index * POINT_SIZE + OFFSET_POINT_IN]; in getPoint()197 final float pOut = curve[index * POINT_SIZE + OFFSET_POINT_OUT]; in getPoint()241 float[] curve = getCurve(colorChannel); in copyColorCurve() local242 System.arraycopy(curve, /*srcPos*/0, destination, offset, curve.length); in copyColorCurve()312 float[] curve = getCurve(colorChannel); in curveToString() local313 int pointCount = curve.length / POINT_SIZE; in curveToString()316 sb.append(curve[j]); in curveToString()318 sb.append(curve[j+1]); in curveToString()
1030 float[][] curve = new float[3][]; in setTonemapCurve() local1033 curve[i] = new float[pointCount * TonemapCurve.POINT_SIZE]; in setTonemapCurve()1034 tc.copyColorCurve(i, curve[i], 0); in setTonemapCurve()1036 setBase(CaptureRequest.TONEMAP_CURVE_RED, curve[0]); in setTonemapCurve()1037 setBase(CaptureRequest.TONEMAP_CURVE_GREEN, curve[1]); in setTonemapCurve()1038 setBase(CaptureRequest.TONEMAP_CURVE_BLUE, curve[2]); in setTonemapCurve()
47 // the gaussian curve begins to lose its shape
4785 const VolumeCurvePoint *curve = streamDesc.mVolumeCurve[deviceCategory]; in volIndexToAmpl() local4788 int nbSteps = 1 + curve[VOLMAX].mIndex - in volIndexToAmpl()4789 curve[VOLMIN].mIndex; in volIndexToAmpl()4795 if (volIdx < curve[VOLMIN].mIndex) { // out of bounds in volIndexToAmpl()4797 } else if (volIdx < curve[VOLKNEE1].mIndex) { in volIndexToAmpl()4799 } else if (volIdx < curve[VOLKNEE2].mIndex) { in volIndexToAmpl()4801 } else if (volIdx <= curve[VOLMAX].mIndex) { in volIndexToAmpl()4808 float decibels = curve[segment].mDBAttenuation + in volIndexToAmpl()4809 ((float)(volIdx - curve[segment].mIndex)) * in volIndexToAmpl()4810 ( (curve[segment+1].mDBAttenuation - in volIndexToAmpl()[all …]
78 …<li>What's the learning curve? Professional vector illustration tools may have a steep learning cu…
347 Bézier curve or a {@link android.graphics.Path} object. This interpolator specifies a motion curve
696 <li><p>Use design patterns wherever applicable so users don't face a learning curve.</p></li>