Searched refs:distanceToIntersect (Results 1 – 1 of 1) sorted by relevance
835 float distanceToIntersect = rayIntersectPoints(polyCentroid, in convertPolyToRayDist() local839 if (distanceToIntersect < 0) { in convertPolyToRayDist()846 rayDist[rayIndex] = distanceToIntersect; in convertPolyToRayDist()