Searched refs:fID (Results 1 – 2 of 2) sorted by relevance
113 uint32_t fID = frag->getStateBasedShaderID(rsc); in link() local116 if (!vID || !fID) { in link()121 if ((mEntries[ct]->vtx == vID) && (mEntries[ct]->frag == fID)) { in link()138 e->frag = fID; in link()144 glAttachShader(pgm, fID); in link()
483 newGlyph->mGlyphIndex = skiaGlyph.fID; in cacheGlyph()