/frameworks/base/data/keyboards/ |
D | Vendor_045e_Product_028e.kl | 32 # The reported value for flat is 128 out of a range from -32767 to 32768, which is absurd. 33 # This confuses applications that rely on the flat value because the joystick actually 34 # settles in a flat range of +/- 4096 or so. 35 axis 0x00 X flat 4096 36 axis 0x01 Y flat 4096 37 axis 0x03 Z flat 4096 38 axis 0x04 RZ flat 4096
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/frameworks/native/libs/binder/ |
D | Parcel.cpp | 151 const sp<IBinder>& /*binder*/, const flat_binder_object& flat, Parcel* out) in finish_flatten_binder() argument 153 return out->writeObject(flat, false); in finish_flatten_binder() 247 const flat_binder_object* flat = in.readObject(false); in unflatten_binder() local 249 if (flat) { in unflatten_binder() 250 switch (flat->type) { in unflatten_binder() 252 *out = reinterpret_cast<IBinder*>(flat->cookie); in unflatten_binder() 253 return finish_unflatten_binder(NULL, *flat, in); in unflatten_binder() 255 *out = proc->getStrongProxyForHandle(flat->handle); in unflatten_binder() 257 static_cast<BpBinder*>(out->get()), *flat, in); in unflatten_binder() 266 const flat_binder_object* flat = in.readObject(false); in unflatten_binder() local [all …]
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/frameworks/native/include/input/ |
D | InputDevice.h | 70 float flat; member 93 float min, float max, float flat, float fuzz, float resolution);
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/frameworks/base/core/java/android/view/ |
D | InputDevice.java | 689 float min, float max, float flat, float fuzz, float resolution) { in addMotionRange() argument 690 mMotionRanges.add(new MotionRange(axis, source, min, max, flat, fuzz, resolution)); in addMotionRange() 741 private MotionRange(int axis, int source, float min, float max, float flat, float fuzz, in MotionRange() argument 747 mFlat = flat; in MotionRange()
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/frameworks/native/libs/input/ |
D | InputDevice.cpp | 176 float flat, float fuzz, float resolution) { in addMotionRange() argument 177 MotionRange range = { axis, source, min, max, flat, fuzz, resolution }; in addMotionRange()
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/frameworks/av/media/libstagefright/codecs/mp3dec/include/ |
D | pvmp3decoder_api.h | 81 flat = 0, enumerator
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/frameworks/base/core/java/android/app/ |
D | WallpaperManager.java | 1120 String flat = SystemProperties.get(PROP_WALLPAPER_COMPONENT); in getDefaultWallpaperComponent() local 1121 if (!TextUtils.isEmpty(flat)) { in getDefaultWallpaperComponent() 1122 final ComponentName cn = ComponentName.unflattenFromString(flat); in getDefaultWallpaperComponent() 1128 flat = context.getString(com.android.internal.R.string.default_wallpaper_component); in getDefaultWallpaperComponent() 1129 if (!TextUtils.isEmpty(flat)) { in getDefaultWallpaperComponent() 1130 final ComponentName cn = ComponentName.unflattenFromString(flat); in getDefaultWallpaperComponent()
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/frameworks/base/core/jni/ |
D | android_view_InputDevice.cpp | 70 range.source, range.min, range.max, range.flat, range.fuzz, range.resolution); in android_view_InputDevice_create()
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/frameworks/native/services/inputflinger/ |
D | EventHub.h | 86 int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8 member 94 flat = 0; in clear()
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D | InputReader.cpp | 898 name, range.source, range.min, range.max, range.flat, range.fuzz, in dump() 1808 name, axis.minValue, axis.maxValue, axis.flat, axis.fuzz, axis.resolution); in dumpRawAbsoluteAxisInfo() 2652 info->addMotionRange(AMOTION_EVENT_AXIS_GENERIC_1, mSource, x.min, x.max, x.flat, in populateDeviceInfo() 2654 info->addMotionRange(AMOTION_EVENT_AXIS_GENERIC_2, mSource, y.min, y.max, y.flat, in populateDeviceInfo() 2656 info->addMotionRange(AMOTION_EVENT_AXIS_GENERIC_3, mSource, x.min, x.max, x.flat, in populateDeviceInfo() 2658 info->addMotionRange(AMOTION_EVENT_AXIS_GENERIC_4, mSource, y.min, y.max, y.flat, in populateDeviceInfo() 3121 mOrientedRanges.touchMajor.flat = 0; in configureSurface() 3132 mOrientedRanges.toolMajor.flat = 0; in configureSurface() 3143 mOrientedRanges.size.flat = 0; in configureSurface() 3167 mOrientedRanges.pressure.flat = 0; in configureSurface() [all …]
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D | InputReader.h | 1796 float flat; // normalized flat region size member 1809 float min, float max, float flat, float fuzz, float resolution) { in initialize() 1819 this->flat = flat; in initialize()
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/frameworks/native/include/binder/ |
D | Parcel.h | 406 const flat_binder_object& flat, sp<IBinder>* out); 408 const flat_binder_object& flat, wp<IBinder>* out);
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/frameworks/base/services/core/java/com/android/server/notification/ |
D | ManagedServices.java | 271 final SparseArray<String> flat = new SparseArray<String>(); in rebindServices() local 274 flat.put(userIds[i], Settings.Secure.getStringForUser( in rebindServices() 300 String toDecode = flat.get(userIds[i]); in rebindServices()
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_menu.jd | 45 when they press the Menu button. They are drawn in a flat-front perspective and 187 <p>Menu icons are flat, pictured face on, and greyscale. A slight deboss and 256 flat-front perspective. Elements in a menu icon must not be visualized in 3D or 302 <p>Menu icons are flat and pictured face on. A slight deboss and some other
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D | icon_design_list.jd | 139 <p>List view icons are flat and pictured face-on with an inner shadow. Built up
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D | icon_design_dialog.jd | 140 <p>Dialog icons are flat and pictured face-on. In order to stand out against a
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D | icon_design_action_bar.jd | 123 <p>Action Bar icons are flat, pictured face on, and generally greyscale, depending on the
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/frameworks/native/opengl/tests/angeles/ |
D | README.txt | 15 flat shaded with three different lights.
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/frameworks/av/media/libstagefright/codecs/mp3dec/ |
D | SoftMP3.cpp | 113 mConfig->equalizerType = flat; in initDecoder()
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/frameworks/base/docs/html/training/game-controllers/ |
D | controller-input.jd | 543 have a <em>flat</em> area, that is, a range of values near the (0,0) coordinate 545 Android falls within the flat area, you should treat the controller to be at 561 final float flat = range.getFlat(); 566 // Ignore axis values that are within the 'flat' region of the 568 if (Math.abs(value) > flat) {
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/frameworks/base/docs/html/design/style/ |
D | iconography.jd | 191 <p>Pictographic, flat, not too detailed, with smooth curves or sharp shapes. If the graphic is thin, 272 <p>Neutral, flat, and simple. Filled shapes are easier to see than thin strokes. Use a single visual 351 <p>Keep the style flat and simple, using the same single, visual metaphor as your launcher icon.</p>
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/frameworks/av/media/libstagefright/codecs/mp3dec/src/ |
D | pvmp3_equalizer.cpp | 330 if (equalizerType == flat) in pvmp3_equalizer()
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/frameworks/base/docs/html/guide/topics/ui/layout/ |
D | relative.jd | 28 because it can eliminate nested view groups and keep your layout hierarchy flat, which improves
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/frameworks/base/docs/html/design/building-blocks/ |
D | progress.jd | 97 …mple, we carried over the circular shape, the same shade of blue, and the flat and simple style.</…
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/frameworks/base/docs/html/design/tv/ |
D | style.jd | 49 outside of a safe zone that most TVs could reliably display. Even on some of today’s HDTV flat
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