Home
last modified time | relevance | path

Searched refs:flat (Results 1 – 25 of 36) sorted by relevance

12

/frameworks/base/data/keyboards/
DVendor_045e_Product_028e.kl32 # The reported value for flat is 128 out of a range from -32767 to 32768, which is absurd.
33 # This confuses applications that rely on the flat value because the joystick actually
34 # settles in a flat range of +/- 4096 or so.
35 axis 0x00 X flat 4096
36 axis 0x01 Y flat 4096
37 axis 0x03 Z flat 4096
38 axis 0x04 RZ flat 4096
/frameworks/native/libs/binder/
DParcel.cpp151 const sp<IBinder>& /*binder*/, const flat_binder_object& flat, Parcel* out) in finish_flatten_binder() argument
153 return out->writeObject(flat, false); in finish_flatten_binder()
247 const flat_binder_object* flat = in.readObject(false); in unflatten_binder() local
249 if (flat) { in unflatten_binder()
250 switch (flat->type) { in unflatten_binder()
252 *out = reinterpret_cast<IBinder*>(flat->cookie); in unflatten_binder()
253 return finish_unflatten_binder(NULL, *flat, in); in unflatten_binder()
255 *out = proc->getStrongProxyForHandle(flat->handle); in unflatten_binder()
257 static_cast<BpBinder*>(out->get()), *flat, in); in unflatten_binder()
266 const flat_binder_object* flat = in.readObject(false); in unflatten_binder() local
[all …]
/frameworks/native/include/input/
DInputDevice.h70 float flat; member
93 float min, float max, float flat, float fuzz, float resolution);
/frameworks/base/core/java/android/view/
DInputDevice.java689 float min, float max, float flat, float fuzz, float resolution) { in addMotionRange() argument
690 mMotionRanges.add(new MotionRange(axis, source, min, max, flat, fuzz, resolution)); in addMotionRange()
741 private MotionRange(int axis, int source, float min, float max, float flat, float fuzz, in MotionRange() argument
747 mFlat = flat; in MotionRange()
/frameworks/native/libs/input/
DInputDevice.cpp176 float flat, float fuzz, float resolution) { in addMotionRange() argument
177 MotionRange range = { axis, source, min, max, flat, fuzz, resolution }; in addMotionRange()
/frameworks/av/media/libstagefright/codecs/mp3dec/include/
Dpvmp3decoder_api.h81 flat = 0, enumerator
/frameworks/base/core/java/android/app/
DWallpaperManager.java1120 String flat = SystemProperties.get(PROP_WALLPAPER_COMPONENT); in getDefaultWallpaperComponent() local
1121 if (!TextUtils.isEmpty(flat)) { in getDefaultWallpaperComponent()
1122 final ComponentName cn = ComponentName.unflattenFromString(flat); in getDefaultWallpaperComponent()
1128 flat = context.getString(com.android.internal.R.string.default_wallpaper_component); in getDefaultWallpaperComponent()
1129 if (!TextUtils.isEmpty(flat)) { in getDefaultWallpaperComponent()
1130 final ComponentName cn = ComponentName.unflattenFromString(flat); in getDefaultWallpaperComponent()
/frameworks/base/core/jni/
Dandroid_view_InputDevice.cpp70 range.source, range.min, range.max, range.flat, range.fuzz, range.resolution); in android_view_InputDevice_create()
/frameworks/native/services/inputflinger/
DEventHub.h86 int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8 member
94 flat = 0; in clear()
DInputReader.cpp898 name, range.source, range.min, range.max, range.flat, range.fuzz, in dump()
1808 name, axis.minValue, axis.maxValue, axis.flat, axis.fuzz, axis.resolution); in dumpRawAbsoluteAxisInfo()
2652 info->addMotionRange(AMOTION_EVENT_AXIS_GENERIC_1, mSource, x.min, x.max, x.flat, in populateDeviceInfo()
2654 info->addMotionRange(AMOTION_EVENT_AXIS_GENERIC_2, mSource, y.min, y.max, y.flat, in populateDeviceInfo()
2656 info->addMotionRange(AMOTION_EVENT_AXIS_GENERIC_3, mSource, x.min, x.max, x.flat, in populateDeviceInfo()
2658 info->addMotionRange(AMOTION_EVENT_AXIS_GENERIC_4, mSource, y.min, y.max, y.flat, in populateDeviceInfo()
3121 mOrientedRanges.touchMajor.flat = 0; in configureSurface()
3132 mOrientedRanges.toolMajor.flat = 0; in configureSurface()
3143 mOrientedRanges.size.flat = 0; in configureSurface()
3167 mOrientedRanges.pressure.flat = 0; in configureSurface()
[all …]
DInputReader.h1796 float flat; // normalized flat region size member
1809 float min, float max, float flat, float fuzz, float resolution) { in initialize()
1819 this->flat = flat; in initialize()
/frameworks/native/include/binder/
DParcel.h406 const flat_binder_object& flat, sp<IBinder>* out);
408 const flat_binder_object& flat, wp<IBinder>* out);
/frameworks/base/services/core/java/com/android/server/notification/
DManagedServices.java271 final SparseArray<String> flat = new SparseArray<String>(); in rebindServices() local
274 flat.put(userIds[i], Settings.Secure.getStringForUser( in rebindServices()
300 String toDecode = flat.get(userIds[i]); in rebindServices()
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dicon_design_menu.jd45 when they press the Menu button. They are drawn in a flat-front perspective and
187 <p>Menu icons are flat, pictured face on, and greyscale. A slight deboss and
256 flat-front perspective. Elements in a menu icon must not be visualized in 3D or
302 <p>Menu icons are flat and pictured face on. A slight deboss and some other
Dicon_design_list.jd139 <p>List view icons are flat and pictured face-on with an inner shadow. Built up
Dicon_design_dialog.jd140 <p>Dialog icons are flat and pictured face-on. In order to stand out against a
Dicon_design_action_bar.jd123 <p>Action Bar icons are flat, pictured face on, and generally greyscale, depending on the
/frameworks/native/opengl/tests/angeles/
DREADME.txt15 flat shaded with three different lights.
/frameworks/av/media/libstagefright/codecs/mp3dec/
DSoftMP3.cpp113 mConfig->equalizerType = flat; in initDecoder()
/frameworks/base/docs/html/training/game-controllers/
Dcontroller-input.jd543 have a <em>flat</em> area, that is, a range of values near the (0,0) coordinate
545 Android falls within the flat area, you should treat the controller to be at
561 final float flat = range.getFlat();
566 // Ignore axis values that are within the 'flat' region of the
568 if (Math.abs(value) > flat) {
/frameworks/base/docs/html/design/style/
Diconography.jd191 <p>Pictographic, flat, not too detailed, with smooth curves or sharp shapes. If the graphic is thin,
272 <p>Neutral, flat, and simple. Filled shapes are easier to see than thin strokes. Use a single visual
351 <p>Keep the style flat and simple, using the same single, visual metaphor as your launcher icon.</p>
/frameworks/av/media/libstagefright/codecs/mp3dec/src/
Dpvmp3_equalizer.cpp330 if (equalizerType == flat) in pvmp3_equalizer()
/frameworks/base/docs/html/guide/topics/ui/layout/
Drelative.jd28 because it can eliminate nested view groups and keep your layout hierarchy flat, which improves
/frameworks/base/docs/html/design/building-blocks/
Dprogress.jd97 …mple, we carried over the circular shape, the same shade of blue, and the flat and simple style.</…
/frameworks/base/docs/html/design/tv/
Dstyle.jd49 outside of a safe zone that most TVs could reliably display. Even on some of today’s HDTV flat

12