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Searched refs:getInputChannelName (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/core/jni/
Dandroid_view_InputEventReceiver.cpp81 const char* getInputChannelName() { in getInputChannelName() function in android::NativeInputEventReceiver
96 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName()); in NativeInputEventReceiver()
112 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName()); in dispose()
120 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName()); in finishInputEvent()
128 "Enqueued for later.", getInputChannelName()); in finishInputEvent()
140 getInputChannelName(), status); in finishInputEvent()
164 "events=0x%x", getInputChannelName(), events); in handleEvent()
186 getInputChannelName(), i, mFinishQueue.size()); in handleEvent()
192 getInputChannelName(), status); in handleEvent()
205 getInputChannelName(), mFinishQueue.size()); in handleEvent()
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Dandroid_view_InputEventSender.cpp70 const char* getInputChannelName() { in getInputChannelName() function in android::NativeInputEventSender
86 ALOGD("channel '%s' ~ Initializing input event sender.", getInputChannelName()); in NativeInputEventSender()
103 ALOGD("channel '%s' ~ Disposing input event sender.", getInputChannelName()); in dispose()
111 ALOGD("channel '%s' ~ Sending key event, seq=%u.", getInputChannelName(), seq); in sendKeyEvent()
121 getInputChannelName(), status); in sendKeyEvent()
130 ALOGD("channel '%s' ~ Sending motion event, seq=%u.", getInputChannelName(), seq); in sendMotionEvent()
146 getInputChannelName(), status); in sendMotionEvent()
161 "events=0x%x", getInputChannelName(), events); in handleEvent()
168 "events=0x%x", getInputChannelName(), events); in handleEvent()
180 ALOGD("channel '%s' ~ Receiving finished signals.", getInputChannelName()); in receiveFinishedSignals()
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/frameworks/native/services/inputflinger/
DInputDispatcher.cpp1790 connection->getInputChannelName(), inputTarget->flags, in prepareDispatchCycleLocked()
1800 connection->getInputChannelName(), connection->getStatusLabel()); in prepareDispatchCycleLocked()
1818 connection->getInputChannelName()); in prepareDispatchCycleLocked()
1882 connection->getInputChannelName()); in enqueueDispatchEntryLocked()
1910 connection->getInputChannelName()); in enqueueDispatchEntryLocked()
1924 connection->getInputChannelName()); in enqueueDispatchEntryLocked()
1947 connection->getInputChannelName()); in startDispatchCycleLocked()
2031 "event to it, status=%d", connection->getInputChannelName(), status); in startDispatchCycleLocked()
2039 connection->getInputChannelName()); in startDispatchCycleLocked()
2045 "status=%d", connection->getInputChannelName(), status); in startDispatchCycleLocked()
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DInputDispatcher.h821 inline const char* getInputChannelName() const { return inputChannel->getName().string(); } in getInputChannelName() function