Searched refs:indexBuffer (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
D | AmbientShadow.cpp | 200 uint16_t* indexBuffer = shadowVertexBuffer.allocIndices<uint16_t>(totalIndexCount); in createAmbientShadow() local 248 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in createAmbientShadow() 249 indexBuffer[indexBufferIndex++] = currentInnerVertexIndex; in createAmbientShadow() 285 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in createAmbientShadow() 294 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in createAmbientShadow() 303 indexBuffer[indexBufferIndex++] = 1; in createAmbientShadow() 304 indexBuffer[indexBufferIndex++] = 0; in createAmbientShadow() 319 indexBuffer[indexBufferIndex++] = umbraVertices[i]; in createAmbientShadow() 320 indexBuffer[indexBufferIndex++] = centroidIndex; in createAmbientShadow() 322 indexBuffer[indexBufferIndex++] = 0; in createAmbientShadow() [all …]
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D | SpotShadow.cpp | 1425 uint16_t* indexBuffer = in generateTriangleStrip() local 1450 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in generateTriangleStrip() 1456 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in generateTriangleStrip() 1465 indexBuffer[indexBufferIndex++] = 0; in generateTriangleStrip() 1468 indexBuffer[indexBufferIndex++] = 1; in generateTriangleStrip() 1476 indexBuffer[indexBufferIndex++] = slicedUmbraVertexIndex[i]; in generateTriangleStrip() 1482 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in generateTriangleStrip() 1493 indexBuffer[indexBufferIndex++] = (vertexBufferIndex - 1); in generateTriangleStrip() 1497 indexBuffer[indexBufferIndex++] = slicedUmbraVertexIndex[0]; in generateTriangleStrip() 1498 indexBuffer[indexBufferIndex++] = firstOccludedUmbraIndex; in generateTriangleStrip() [all …]
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLCanvas.java | 97 int uvBuffer, int indexBuffer, int indexCount); in drawMesh() argument
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D | GLES20Canvas.java | 717 int indexBuffer, int indexCount) { in drawMesh() argument 720 GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in drawMesh()
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/frameworks/native/opengl/libs/GLES_trace/src/ |
D | gltrace_fixup.cpp | 692 GLvoid *indexBuffer; in trace_VertexAttribPointerDataForGlDrawElements() local 696 context->getBuffer(bufferId, &indexBuffer, &eaBufferSize); in trace_VertexAttribPointerDataForGlDrawElements() 698 indexBuffer = indices; in trace_VertexAttribPointerDataForGlDrawElements() 705 findMinAndMaxIndices(indexBuffer, count, type, &minIndex, &maxIndex); in trace_VertexAttribPointerDataForGlDrawElements()
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