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Searched refs:is_h_flipped (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayer.cpp337 bool is_h_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0; in computeCrop() local
339 if (is_h_flipped != is_v_flipped) { in computeCrop()
356 bool is_h_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0; in computeCrop() local
358 if (is_h_flipped == is_v_flipped) { in computeCrop()
438 bool is_h_flipped = (t_orientation & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0; in setGeometry() local
440 if (is_h_flipped != is_v_flipped) { in setGeometry()