/frameworks/base/data/keyboards/ |
D | qwerty.idc | 16 # Emulator keyboard configuration file #1. 22 keyboard.layout = qwerty 23 keyboard.characterMap = qwerty 24 keyboard.orientationAware = 1 25 keyboard.builtIn = 1
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D | qwerty2.idc | 16 # Emulator keyboard configuration file #2. 22 keyboard.layout = qwerty 23 keyboard.characterMap = qwerty2 24 keyboard.orientationAware = 1 25 keyboard.builtIn = 1
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D | qwerty.kl | 16 # Emulator keyboard layout #1. 18 # This file is no longer used as the platform's default keyboard layout. 110 # On an AT keyboard: ESC, F10
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D | Vendor_046d_Product_c532.kl | 16 # Logitech Revue Wireless keyboard 19 # - The GRAVE key is emulated by the keyboard.
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/frameworks/base/core/java/android/content/res/ |
D | Configuration.java | 317 public int keyboard; field in Configuration 631 keyboard = o.keyboard; in setTo() 745 switch (keyboard) { in toString() 750 default: sb.append(" keys="); sb.append(keyboard); break; in toString() 796 keyboard = KEYBOARD_UNDEFINED; in setToDefaults() 865 if (delta.keyboard != KEYBOARD_UNDEFINED in updateFrom() 866 && keyboard != delta.keyboard) { in updateFrom() 868 keyboard = delta.keyboard; in updateFrom() 1011 if (delta.keyboard != KEYBOARD_UNDEFINED in diff() 1012 && keyboard != delta.keyboard) { in diff() [all …]
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/frameworks/base/docs/html/training/keyboard-input/ |
D | navigation.jd | 26 physical keyboards attached to the device. A keyboard offers not only a convenient 31 keyboard accessories.</p> 34 you optimize your app to support interaction through a keyboard. This lesson describes 35 how you can better support navigation with a keyboard.</p> 49 <p>It's possible that users can already navigate your app using a keyboard, because the 54 control devices such as a D-pad or keyboard and each widget glows or otherwise changes its 59 <li>Install your app on a device that offers a hardware keyboard. 60 <p>If you don't have a hardware device with a keyboard, connect a Bluetooth keyboard 61 or a USB keyboard (though not all devices support USB accessories).</p> 75 (arrow keys on the keyboard) to navigate your app. [all …]
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D | commands.jd | 21 element and the user has a hardware keyboard attached, all 23 or directly handle the keyboard input yourself, you can do so by implementing callback methods 34 <p class="note"><strong>Note:</strong> When handling keyboard events with the {@link 35 android.view.KeyEvent} class and related APIs, you should expect that such keyboard 36 events come only from a hardware keyboard. You should never rely on receiving key events 37 for any key on a soft input method (an on-screen keyboard).</p> 49 <p>For example, this implementation responds to some keyboard keys to control a game:</p>
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D | index.jd | 21 <p>The Android system shows an on-screen keyboard—known as a 30 through an attached keyboard.</p> 48 <dd>Learn how to verify that users can navigate your app using a keyboard 52 <dd>Learn how to respond directly to keyboard input for user actions.
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/frameworks/base/core/jni/ |
D | android_content_res_Configuration.cpp | 34 jfieldID keyboard; member 52 out->keyboard = env->GetIntField(clazz, gConfigurationClassInfo.keyboard); in android_Configuration_getFromJava() 96 GET_FIELD_ID(gConfigurationClassInfo.keyboard, clazz, in register_android_content_res_Configuration()
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/frameworks/base/docs/html/guide/topics/ui/controls/ |
D | text.jd | 34 multi-line. Touching a text field places the cursor and automatically displays the keyboard. In 64 keyboard to optimize its layout for frequently used characters.</p> 66 <p>You can specify the type of keyboard you want for your {@link android.widget.EditText} object 88 <dd>Normal text keyboard.</dd> 90 <dd>Normal text keyboard with the @ character.</dd> 92 <dd>Normal text keyboard with the / character.</dd> 103 android:inputType}</a> also allows you to specify certain keyboard behaviors, such as whether to 107 android:inputType}</a> attribute allows bitwise combinations so you can specify both a keyboard 110 <p>Here are some of the common input type values that define keyboard behaviors:</p> 114 <dd>Normal text keyboard that capitalizes the first letter for each new sentence.</dd> [all …]
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | uses-configuration-element.jd | 9 keyboard / navigation control / touch screen." Dianne says that that's what they mean and 11 keyboard / navigation control / touch screen to work." But then what does "undefined" mean? 31 For example, an application might specify that it requires a physical keyboard 65 <dd>Whether or not the application requires a hardware keyboard — 69 <dd>The type of keyboard the application requires, if any at all. 71 keyboards. If a hardware keyboard of a certain type is required, 85 <td>The application does not require a keyboard. 86 (A keyboard requirement is not defined.) 90 <td>The application does not require a keyboard.</td> 93 <td>The application requires a standard QWERTY keyboard.</td>
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D | activity-element.jd | 14 "touchscreen", "keyboard", "keyboardHidden", 227 <td>"{@code keyboard}"</td> 228 <td>The keyboard type has changed — for example, the user has 229 plugged in an external keyboard.</td> 232 <td>The keyboard accessibility has changed — for example, the 233 user has revealed the hardware keyboard.</td> 975 the on-screen soft keyboard. The setting for this attribute affects two 979 <li>The state of the soft keyboard — whether it is hidden or visible 983 resized smaller to make room for the soft keyboard or whether its contents 985 the soft keyboard.</li> [all …]
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/frameworks/base/native/android/ |
D | configuration.cpp | 75 return config->keyboard; in AConfiguration_getKeyboard() 163 void AConfiguration_setKeyboard(AConfiguration* config, int32_t keyboard) { in AConfiguration_setKeyboard() argument 164 config->keyboard = keyboard; in AConfiguration_setKeyboard()
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/frameworks/base/core/tests/coretests/src/android/app/activity/ |
D | ActivityManagerTest.java | 102 assertEquals(config.reqKeyboardType, vconfig.keyboard); in testGetDeviceConfigurationInfo() 108 if (vconfig.keyboard != Configuration.KEYBOARD_UNDEFINED) { in testGetDeviceConfigurationInfo()
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/frameworks/base/docs/html/tv/adt-1/ |
D | index.jd | 119 <strong>How do I use the gamepad with the on-screen keyboard?</strong> 134 <strong>Can I connect a USB keyboard or mouse to ADT-1?</strong> 136 <p>Yes, you can connect a USB keyboard or mouse to the USB port on the back of ADT-1. 140 these devices. If a particular keyboard or mouse does not work, try a different model. 239 <strong>Why doesn't the on-screen keyboard come up?</strong> 241 <p>Enable the keyboard in the device Settings. Go to <strong>Settings > Preferences > 242 Keyboard > Current keyboard</strong> and choose <strong>Leanback keyboard</strong>. 295 start a voice search, or use the keyboard to input text using this app.</p>
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/frameworks/base/docs/html/guide/topics/text/ |
D | creating-input-method.jd | 2 page.tags=ime,keyboard,inputmethodservice 131 packages. The {@link android.view.KeyEvent} class is important for handling keyboard 165 An extension of {@link android.view.View} that renders a keyboard and 167 input events. The keyboard layout is specified by an instance of 211 traditional QWERTY keyboard, 496 <li>An input mode such as voice, keyboard, or handwriting</li> 500 keyboard layouts. 504 Basically, the mode can be any text such as "keyboard", "voice", and so 523 subtypes: a keyboard subtype for the US English locale, and another 524 keyboard subtype for the [all …]
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/frameworks/base/docs/html/design/building-blocks/ |
D | text-fields.jd | 13 Touching a text field places the cursor and automatically displays the keyboard. In addition to 38 what kind of characters are allowed inside the field, and may prompt the virtual keyboard to
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D | pickers.jd | 13 up/down arrow buttons, it's possible to set the desired value from the keyboard or via a swipe
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/frameworks/base/core/java/android/inputmethodservice/ |
D | Keyboard.java | 275 private Keyboard keyboard; field in Keyboard.Key 314 keyboard = parent.parent; in Key() 341 keyboard.mDisplayWidth, parent.defaultWidth); in Key() 344 keyboard.mDisplayHeight, parent.defaultHeight); in Key() 347 keyboard.mDisplayWidth, parent.defaultHorizontalGap); in Key()
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D | KeyboardView.java | 461 public void setKeyboard(Keyboard keyboard) { in setKeyboard() argument 467 mKeyboard = keyboard; in setKeyboard() 474 computeProximityThreshold(keyboard); in setKeyboard() 607 private void computeProximityThreshold(Keyboard keyboard) { in computeProximityThreshold() argument 608 if (keyboard == null) return; in computeProximityThreshold() 1124 Keyboard keyboard; in onLongPress() local 1126 keyboard = new Keyboard(getContext(), popupKeyboardId, in onLongPress() 1129 keyboard = new Keyboard(getContext(), popupKeyboardId); in onLongPress() 1131 mMiniKeyboard.setKeyboard(keyboard); in onLongPress()
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/frameworks/base/packages/InputDevices/res/raw/ |
D | keyboard_layout_english_us.kcm | 16 # English (US) keyboard layout. 17 # Unlike the default (generic) keyboard layout, English (US) does not contain any
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D | keyboard_layout_english_us_colemak.kcm | 16 # English (US), Colemak keyboard layout. 17 # Unlike the default (generic) keyboard layout, English (US) does not contain any
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D | keyboard_layout_english_us_dvorak.kcm | 16 # English (US), Dvorak keyboard layout. 17 # Unlike the default (generic) keyboard layout, English (US) does not contain any
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/frameworks/base/tools/aapt/ |
D | AaptConfig.cpp | 601 if (out) out->keyboard = out->KEYBOARD_ANY; in parseKeyboard() 604 if (out) out->keyboard = out->KEYBOARD_NOKEYS; in parseKeyboard() 607 if (out) out->keyboard = out->KEYBOARD_QWERTY; in parseKeyboard() 610 if (out) out->keyboard = out->KEYBOARD_12KEY; in parseKeyboard()
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/frameworks/base/tests/ImfTest/tests/src/com/android/imftest/samples/ |
D | ImfBaseTestCase.java | 65 int keyboardType = mTargetActivity.getResources().getConfiguration().keyboard; in setUp()
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