Searched refs:lastVertex (Results 1 – 1 of 1) sorted by relevance
809 const Vector2* lastVertex = &(poly[polyLength - 1]); in convertPolyToRayDist() local810 float startAngle = angle(*lastVertex, polyCentroid); in convertPolyToRayDist()838 *lastVertex, poly[polyIndex]); in convertPolyToRayDist()850 lastVertex = &poly[polyIndex]; in convertPolyToRayDist()