Searched refs:lightPos (Results 1 – 3 of 3) sorted by relevance
97 Vector3 lightPos = rootRenderer.getLightCenter(); in updateLightPosFromRenderer() local98 cachedInvTransformInWindow.mapPoint3d(lightPos); in updateLightPosFromRenderer()99 renderer->initLight(lightPos, rootRenderer.getLightRadius(), in updateLightPosFromRenderer()
124 } else if(mParamName.startsWith(lightPos) && findLight(lightPos)) { in getTypeFromName()
43 static final String lightPos = "lightPos"; field in ShaderParam