Searched refs:lightToPolyZ (Results 1 – 1 of 1) sorted by relevance
563 float lightToPolyZ = lightCenter.z - polyVertex.z; in projectCasterToOutline() local565 if (lightToPolyZ != 0) { in projectCasterToOutline()568 ratioZ = MathUtils::clamp(polyVertex.z / lightToPolyZ, 0.0f, CASTER_Z_CAP_RATIO); in projectCasterToOutline()