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Searched refs:lightToPolyZ (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DSpotShadow.cpp563 float lightToPolyZ = lightCenter.z - polyVertex.z; in projectCasterToOutline() local
565 if (lightToPolyZ != 0) { in projectCasterToOutline()
568 ratioZ = MathUtils::clamp(polyVertex.z / lightToPolyZ, 0.0f, CASTER_Z_CAP_RATIO); in projectCasterToOutline()