Searched refs:lockAsync (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/include/ui/ |
D | GraphicBuffer.h | 103 status_t lockAsync(uint32_t usage, void** vaddr, int fenceFd); 104 status_t lockAsync(uint32_t usage, const Rect& rect, void** vaddr, int fenceFd);
|
D | GraphicBufferMapper.h | 53 status_t lockAsync(buffer_handle_t handle,
|
/frameworks/native/libs/ui/ |
D | GraphicBuffer.cpp | 212 status_t GraphicBuffer::lockAsync(uint32_t usage, void** vaddr, int fenceFd) in lockAsync() function in android::GraphicBuffer 215 status_t res = lockAsync(usage, lockBounds, vaddr, fenceFd); in lockAsync() 219 status_t GraphicBuffer::lockAsync(uint32_t usage, const Rect& rect, void** vaddr, int fenceFd) in lockAsync() function in android::GraphicBuffer 228 status_t res = getBufferMapper().lockAsync(handle, usage, rect, vaddr, fenceFd); in lockAsync()
|
D | GraphicBufferMapper.cpp | 114 status_t GraphicBufferMapper::lockAsync(buffer_handle_t handle, in lockAsync() function in android::GraphicBufferMapper 121 err = mAllocMod->lockAsync(mAllocMod, handle, usage, in lockAsync()
|
/frameworks/native/libs/gui/ |
D | CpuConsumer.cpp | 115 err = mSlots[buf].mGraphicBuffer->lockAsync( in lockNextBuffer()
|
D | Surface.cpp | 869 status_t res = backBuffer->lockAsync( in lock()
|