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Searched refs:mCurrentBufferSlot (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp57 mCurrentBufferSlot(-1), in FramebufferSurface()
107 if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT && in nextBuffer()
108 item.mBuf != mCurrentBufferSlot) { in nextBuffer()
110 err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer, in nextBuffer()
117 mCurrentBufferSlot = item.mBuf; in nextBuffer()
118 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in nextBuffer()
142 if (slotIndex == mCurrentBufferSlot) { in freeBufferLocked()
143 mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT; in freeBufferLocked()
150 mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) { in onFrameCommitted()
151 status_t err = addReleaseFence(mCurrentBufferSlot, in onFrameCommitted()
DFramebufferSurface.h75 int mCurrentBufferSlot; variable