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Searched refs:mCurrentTexture (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp135 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in GLConsumer()
162 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in GLConsumer()
258 int buf = mCurrentTexture; in releaseTexImage()
286 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in releaseTexImage()
414 mCurrentTexture, mCurrentTextureImage != NULL ? in updateAndReleaseLocked()
419 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in updateAndReleaseLocked()
421 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked()
422 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()
432 mCurrentTexture = buf; in updateAndReleaseLocked()
458 if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && in bindTextureImageLocked()
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/frameworks/native/include/gui/
DGLConsumer.h465 int mCurrentTexture; variable