Searched refs:mCurrentTexture (Results 1 – 2 of 2) sorted by relevance
135 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in GLConsumer()162 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in GLConsumer()258 int buf = mCurrentTexture; in releaseTexImage()286 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in releaseTexImage()414 mCurrentTexture, mCurrentTextureImage != NULL ? in updateAndReleaseLocked()419 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in updateAndReleaseLocked()421 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked()422 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()432 mCurrentTexture = buf; in updateAndReleaseLocked()458 if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && in bindTextureImageLocked()[all …]
465 int mCurrentTexture; variable