Searched refs:mCurrentTransform (Results 1 – 4 of 4) sorted by relevance
122 mCurrentTransform(0), in GLConsumer()149 mCurrentTransform(0), in GLConsumer()289 mCurrentTransform = 0; in releaseTexImage()435 mCurrentTransform = item.mTransform; in updateAndReleaseLocked()755 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { in computeCurrentTransformMatrixLocked()762 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { in computeCurrentTransformMatrixLocked()769 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { in computeCurrentTransformMatrixLocked()908 return mCurrentTransform; in getCurrentTransform()1030 mCurrentTransform); in dumpLocked()
71 mCurrentTransform(0), in Layer()325 uint32_t invTransform = mCurrentTransform; in computeCrop()423 const Transform bufferOrientation(mCurrentTransform); in setGeometry()826 this, getName().string(), mCurrentTransform, mCurrentScalingMode, in doTransaction()1217 (transform != mCurrentTransform) || in latchBuffer()1221 mCurrentTransform = transform; in latchBuffer()
380 uint32_t mCurrentTransform; variable
374 uint32_t mCurrentTransform; variable