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Searched refs:mCurrentTransform (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp122 mCurrentTransform(0), in GLConsumer()
149 mCurrentTransform(0), in GLConsumer()
289 mCurrentTransform = 0; in releaseTexImage()
435 mCurrentTransform = item.mTransform; in updateAndReleaseLocked()
755 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { in computeCurrentTransformMatrixLocked()
762 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { in computeCurrentTransformMatrixLocked()
769 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { in computeCurrentTransformMatrixLocked()
908 return mCurrentTransform; in getCurrentTransform()
1030 mCurrentTransform); in dumpLocked()
/frameworks/native/services/surfaceflinger/
DLayer.cpp71 mCurrentTransform(0), in Layer()
325 uint32_t invTransform = mCurrentTransform; in computeCrop()
423 const Transform bufferOrientation(mCurrentTransform); in setGeometry()
826 this, getName().string(), mCurrentTransform, mCurrentScalingMode, in doTransaction()
1217 (transform != mCurrentTransform) || in latchBuffer()
1221 mCurrentTransform = transform; in latchBuffer()
DLayer.h380 uint32_t mCurrentTransform; variable
/frameworks/native/include/gui/
DGLConsumer.h374 uint32_t mCurrentTransform; variable