Searched refs:mEglSlots (Results 1 – 2 of 2) sorted by relevance
346 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()361 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()392 err = mEglSlots[buf].mEglImage->createIfNeeded(mEglDisplay, item.mCrop); in updateAndReleaseLocked()422 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()433 mCurrentTextureImage = mEglSlots[buf].mEglImage; in updateAndReleaseLocked()667 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()695 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()991 mEglSlots[slotIndex].mEglImage.clear(); in freeBufferLocked()
457 EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS]; variable