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Searched refs:mEglSlots (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp346 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()
361 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()
392 err = mEglSlots[buf].mEglImage->createIfNeeded(mEglDisplay, item.mCrop); in updateAndReleaseLocked()
422 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()
433 mCurrentTextureImage = mEglSlots[buf].mEglImage; in updateAndReleaseLocked()
667 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()
695 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()
991 mEglSlots[slotIndex].mEglImage.clear(); in freeBufferLocked()
/frameworks/native/include/gui/
DGLConsumer.h457 EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS]; variable