Searched refs:mRepaintEverything (Results 1 – 2 of 2) sorted by relevance
432 volatile int32_t mRepaintEverything; variable
133 mRepaintEverything(0), in SurfaceFlinger()871 const bool repaintEverything = mRepaintEverything; in doDebugFlashRegions()1112 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); in doComposition()2839 android_atomic_or(1, &mRepaintEverything); in repaintEverything()