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Searched refs:mStateBasedShaders (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShader.h50 uint32_t getStateBasedIDCount() const { return mStateBasedShaders.size(); } in getStateBasedIDCount()
52 return mStateBasedShaders.itemAt(index)->mShaderID; in getStateBasedID()
121 android::Vector<StateBasedKey*> mStateBasedShaders; variable
DrsdShader.cpp49 for (uint32_t i = 0; i < mStateBasedShaders.size(); i ++) { in ~RsdShader()
50 StateBasedKey *state = mStateBasedShaders.itemAt(i); in ~RsdShader()
78 for (uint32_t i = 0; i < mStateBasedShaders.size(); i ++) { in getExistingState()
79 returnKey = mStateBasedShaders.itemAt(i); in getExistingState()
111 mStateBasedShaders.add(state); in getStateBasedShaderID()