Searched refs:mStateBasedShaders (Results 1 – 2 of 2) sorted by relevance
50 uint32_t getStateBasedIDCount() const { return mStateBasedShaders.size(); } in getStateBasedIDCount()52 return mStateBasedShaders.itemAt(index)->mShaderID; in getStateBasedID()121 android::Vector<StateBasedKey*> mStateBasedShaders; variable
49 for (uint32_t i = 0; i < mStateBasedShaders.size(); i ++) { in ~RsdShader()50 StateBasedKey *state = mStateBasedShaders.itemAt(i); in ~RsdShader()78 for (uint32_t i = 0; i < mStateBasedShaders.size(); i ++) { in getExistingState()79 returnKey = mStateBasedShaders.itemAt(i); in getExistingState()111 mStateBasedShaders.add(state); in getStateBasedShaderID()