Searched refs:mTextureTargets (Results 1 – 2 of 2) sorted by relevance
93 if (texType != returnKey->mTextureTargets[ct]) { in getExistingState()202 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_EXTERNAL_OES; in appendTextures()205 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_2D; in appendTextures()209 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP; in appendTextures()483 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], 0); in setupTextures()489 if (mCurrentState->mTextureTargets[ct] != GL_TEXTURE_2D && in setupTextures()490 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_CUBE_MAP && in setupTextures()491 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_EXTERNAL_OES) { in setupTextures()496 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID); in setupTextures()502 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct], in setupTextures()[all …]
74 mTextureTargets = new uint32_t[texCount]; in StateBasedKey()77 delete[] mTextureTargets; in ~StateBasedKey()80 uint32_t *mTextureTargets; variable