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Searched refs:mUniformCount (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShader.h56 uint32_t getUniformCount() const {return mUniformCount;} in getUniformCount()
114 uint32_t mUniformCount; variable
DrsdShader.cpp65 mUniformCount = 0; in initMemberVars()
580 mUniformCount = 0; in initAttribAndUniformArray()
583 mUniformCount += elem->mHal.state.fieldsCount; in initAttribAndUniformArray()
585 mUniformCount += mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()
590 if (mUniformCount) { in initAttribAndUniformArray()
591 mUniformNames = new String8[mUniformCount]; in initAttribAndUniformArray()
592 mUniformArraySizes = new uint32_t[mUniformCount]; in initAttribAndUniformArray()