Searched refs:mUniformCount (Results 1 – 2 of 2) sorted by relevance
56 uint32_t getUniformCount() const {return mUniformCount;} in getUniformCount()114 uint32_t mUniformCount; variable
65 mUniformCount = 0; in initMemberVars()580 mUniformCount = 0; in initAttribAndUniformArray()583 mUniformCount += elem->mHal.state.fieldsCount; in initAttribAndUniformArray()585 mUniformCount += mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()590 if (mUniformCount) { in initAttribAndUniformArray()591 mUniformNames = new String8[mUniformCount]; in initAttribAndUniformArray()592 mUniformArraySizes = new uint32_t[mUniformCount]; in initAttribAndUniformArray()