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Searched refs:maxZ (Results 1 – 22 of 22) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Dcull.rs35 float minX, minY, minZ, maxX, maxY, maxZ;
38 &maxX, &maxY, &maxZ);
44 sphere.z = (maxZ + minZ) * 0.5f;
48 radius.z = (maxZ - sphere.z);
/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
Dsimplemodel.rs109 float minX, minY, minZ, maxX, maxY, maxZ;
114 &maxX, &maxY, &maxZ);
116 info->bBoxMax = toFloat3(maxX, maxY, maxZ);
126 float minX, minY, minZ, maxX, maxY, maxZ;
/frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/
Dshaderstest.rs117 float minX, minY, minZ, maxX, maxY, maxZ;
122 &maxX, &maxY, &maxZ);
124 info->bBoxMax = toFloat3(maxX, maxY, maxZ);
134 float minX, minY, minZ, maxX, maxY, maxZ;
/frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/
Dfbotest.rs101 float minX, minY, minZ, maxX, maxY, maxZ;
106 &maxX, &maxY, &maxZ);
108 info->bBoxMax = (float3){maxX, maxY, maxZ};
118 float minX, minY, minZ, maxX, maxY, maxZ;
Dfbosync.rs102 float minX, minY, minZ, maxX, maxY, maxZ;
107 &maxX, &maxY, &maxZ);
109 info->bBoxMax = (float3){maxX, maxY, maxZ};
119 float minX, minY, minZ, maxX, maxY, maxZ;
/frameworks/base/libs/hwui/
DShadowTessellator.h72 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer);
DTessellationCache.cpp233 float maxZ = -FLT_MAX; in tessellateShadows() local
239 maxZ = fmax(maxZ, casterPolygon[i].z); in tessellateShadows()
267 casterBounds, *localClip, maxZ, ambientBuffer); in tessellateShadows()
DShadowTessellator.cpp35 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) { in tessellateAmbientShadow() argument
49 ambientShadowBounds.outset(maxZ * geomFactor * heightFactor); in tessellateAmbientShadow()
/frameworks/rs/
DrsScriptC_LibGL.cpp186 float *maxX, float *maxY, float *maxZ) { in rsrMeshComputeBoundingBox() argument
194 *maxZ = sm->mBBoxMax[2]; in rsrMeshComputeBoundingBox()
DrsRuntime.h72 float *maxX, float *maxY, float *maxZ);
/frameworks/base/packages/SystemUI/src/com/android/systemui/recents/views/
DTaskStackViewLayoutAlgorithm.java189 int maxZ = mConfig.taskViewTranslationZMaxPx; in getStackTransform() local
193 transformOut.translationZ = Math.max(minZ, minZ + (pBounded * (maxZ - minZ))); in getStackTransform()
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES31Ext.spec25 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW )
/frameworks/base/opengl/java/android/opengl/
DGLES31Ext.java513 float maxZ, in glPrimitiveBoundingBoxEXT() argument
/frameworks/base/core/jni/
Dandroid_opengl_GLES31Ext.cpp735 … minX, jfloat minY, jfloat minZ, jfloat minW, jfloat maxX, jfloat maxY, jfloat maxZ, jfloat maxW) { in android_glPrimitiveBoundingBoxEXT__FFFFFFFF() argument
743 (GLfloat)maxZ, in android_glPrimitiveBoundingBoxEXT__FFFFFFFF()
/frameworks/rs/scriptc/
Drs_graphics.rsh408 float *maxX, float *maxY, float *maxZ);
/frameworks/native/opengl/libs/GLES2/
Dgl2ext_api.in295 …GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
296 CALL_GL_API(glPrimitiveBoundingBoxEXT, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
/frameworks/rs/driver/
DrsdRuntimeStubs.cpp393 float *maxX, float *maxY, float *maxZ) { in SC_MeshComputeBoundingBox() argument
395 rsrMeshComputeBoundingBox(rsc, m, minX, minY, minZ, maxX, maxY, maxZ); in SC_MeshComputeBoundingBox()
/frameworks/native/opengl/include/GLES2/
Dgl2ext.h994 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
996 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
/frameworks/native/opengl/libs/
Dtrace.in473maxZ, GLfloat maxW), (minX, minY, minZ, minW, maxX, maxY, maxZ, maxW), 8, "GLfloat", minX, "GLfloa…
Dentries.in473 …, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_api.h439 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
Dgltrace_api.cpp17922 …GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { in GLTrace_glPrimitiveBoundingBoxEXT() argument
17968 arg_maxZ->add_floatvalue(maxZ); in GLTrace_glPrimitiveBoundingBoxEXT()
17979 glContext->hooks->gl.glPrimitiveBoundingBoxEXT(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); in GLTrace_glPrimitiveBoundingBoxEXT()