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Searched refs:meshElementCount (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
DLayerRenderer.cpp134 mLayer->meshElementCount = 0; in generateMesh()
152 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { in generateMesh()
160 mLayer->meshElementCount = elementCount; in generateMesh()
DLayer.h310 GLsizei meshElementCount; variable
DLayer.cpp39 meshElementCount = 0; in Layer()
DFontRenderer.cpp522 glDrawElements(GL_TRIANGLES, texture->meshElementCount(), in issueDrawCommand()
DOpenGLRenderer.cpp3004 GLsizei elementsCount = layer->meshElementCount;
/frameworks/base/libs/hwui/font/
DCacheTexture.h145 uint32_t meshElementCount() const { in meshElementCount() function