/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | cull.rs | 35 float minX, minY, minZ, maxX, maxY, maxZ; 37 &minX, &minY, &minZ, 44 sphere.z = (maxZ + minZ) * 0.5f;
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/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/ |
D | simplemodel.rs | 109 float minX, minY, minZ, maxX, maxY, maxZ; 113 &minX, &minY, &minZ, 115 info->bBoxMin = toFloat3(minX, minY, minZ); 126 float minX, minY, minZ, maxX, maxY, maxZ;
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/frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/ |
D | shaderstest.rs | 117 float minX, minY, minZ, maxX, maxY, maxZ; 121 &minX, &minY, &minZ, 123 info->bBoxMin = toFloat3(minX, minY, minZ); 134 float minX, minY, minZ, maxX, maxY, maxZ;
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/frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/ |
D | fbotest.rs | 101 float minX, minY, minZ, maxX, maxY, maxZ; 105 &minX, &minY, &minZ, 107 info->bBoxMin = (float3){minX, minY, minZ}; 118 float minX, minY, minZ, maxX, maxY, maxZ;
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D | fbosync.rs | 102 float minX, minY, minZ, maxX, maxY, maxZ; 106 &minX, &minY, &minZ, 108 info->bBoxMin = (float3){minX, minY, minZ}; 119 float minX, minY, minZ, maxX, maxY, maxZ;
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/frameworks/base/packages/SystemUI/src/com/android/systemui/recents/views/ |
D | TaskStackViewLayoutAlgorithm.java | 188 int minZ = mConfig.taskViewTranslationZMinPx; in getStackTransform() local 193 transformOut.translationZ = Math.max(minZ, minZ + (pBounded * (maxZ - minZ))); in getStackTransform()
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/frameworks/base/libs/hwui/ |
D | TessellationCache.cpp | 232 float minZ = FLT_MAX; in tessellateShadows() local 238 minZ = fmin(minZ, casterPolygon[i].z); in tessellateShadows() 250 if (minZ < SHADOW_MIN_CASTER_Z) { in tessellateShadows() 251 float casterLift = SHADOW_MIN_CASTER_Z - minZ; in tessellateShadows()
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/frameworks/rs/ |
D | rsScriptC_LibGL.cpp | 185 float *minX, float *minY, float *minZ, in rsrMeshComputeBoundingBox() argument 191 *minZ = sm->mBBoxMin[2]; in rsrMeshComputeBoundingBox()
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D | rsRuntime.h | 71 float *minX, float *minY, float *minZ,
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES31Ext.spec | 25 void glPrimitiveBoundingBoxEXT ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat ma…
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES31Ext.java | 509 float minZ, in glPrimitiveBoundingBoxEXT() argument
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/frameworks/base/core/jni/ |
D | android_opengl_GLES31Ext.cpp | 735 …(JNIEnv *_env, jobject _this, jfloat minX, jfloat minY, jfloat minZ, jfloat minW, jfloat maxX, jfl… in android_glPrimitiveBoundingBoxEXT__FFFFFFFF() argument 739 (GLfloat)minZ, in android_glPrimitiveBoundingBoxEXT__FFFFFFFF()
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 407 rsgMeshComputeBoundingBox(rs_mesh mesh, float *minX, float *minY, float *minZ,
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2ext_api.in | 295 void API_ENTRY(glPrimitiveBoundingBoxEXT)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, G… 296 CALL_GL_API(glPrimitiveBoundingBoxEXT, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
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/frameworks/rs/driver/ |
D | rsdRuntimeStubs.cpp | 392 float *minX, float *minY, float *minZ, in SC_MeshComputeBoundingBox() argument 395 rsrMeshComputeBoundingBox(rsc, m, minX, minY, minZ, maxX, maxY, maxZ); in SC_MeshComputeBoundingBox()
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/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 994 …YP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfl… 996 GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GL…
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/frameworks/native/opengl/libs/ |
D | trace.in | 473 …minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW), (minX, minY, minZ, mi…
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D | entries.in | 473 GL_ENTRY(void, glPrimitiveBoundingBoxEXT, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, G…
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/frameworks/native/opengl/libs/GLES_trace/src/ |
D | gltrace_api.h | 439 void GLTrace_glPrimitiveBoundingBoxEXT(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfl…
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D | gltrace_api.cpp | 17922 void GLTrace_glPrimitiveBoundingBoxEXT(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfl… in GLTrace_glPrimitiveBoundingBoxEXT() argument 17944 arg_minZ->add_floatvalue(minZ); in GLTrace_glPrimitiveBoundingBoxEXT() 17979 glContext->hooks->gl.glPrimitiveBoundingBoxEXT(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); in GLTrace_glPrimitiveBoundingBoxEXT()
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