Searched refs:newStates (Results 1 – 2 of 2) sorted by relevance
399 static const SLuint32 newStates[] = { in TEST_F() local419 for (j = 0; j < sizeof(newStates) / sizeof(newStates[0]); ++j) { in TEST_F()420 SetPlayerState(newStates[j]); in TEST_F()428 static const SLuint32 newStates[] = { in TEST_F() local444 for (j = 0; j < sizeof(newStates) / sizeof(newStates[0]); ++j) { in TEST_F()445 SetPlayerState(newStates[j]); in TEST_F()
284 int[] newStates = new int[]{ in onTaskViewFocusChanged() local293 mBackground.setState(newStates); in onTaskViewFocusChanged()