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Searched refs:nextUmbra (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DSpotShadow.cpp1440 Vector2 nextUmbra = umbraVertices[(i + 1) % totalRayNum]; in generateTriangleStrip() local
1447 + nextUmbra * weight) / sliceNumberPerEdge; in generateTriangleStrip()