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Searched refs:numFramesPlayed (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libmediaplayerservice/nuplayer/
DNuPlayerRenderer.cpp341 uint32_t numFramesPlayed; in onMessageReceived() local
342 CHECK_EQ(mAudioSink->getPosition(&numFramesPlayed), in onMessageReceived()
346 mNumFramesWritten - numFramesPlayed; in onMessageReceived()
597 uint32_t numFramesPlayed; in onDrainAudioQueue() local
598 if (mAudioSink->getPosition(&numFramesPlayed) != OK) { in onDrainAudioQueue()
603 mAudioSink->frameCount() - (mNumFramesWritten - numFramesPlayed); in onDrainAudioQueue()
1221 uint32_t numFramesPlayed; in getPlayedOutAudioDurationUs() local
1228 numFramesPlayed = ts.mPosition; in getPlayedOutAudioDurationUs()
1245 numFramesPlayed = 0; in getPlayedOutAudioDurationUs()
1250 res = mAudioSink->getPosition(&numFramesPlayed); in getPlayedOutAudioDurationUs()
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/frameworks/av/cmds/stagefright/
DSimplePlayer.cpp610 uint32_t numFramesPlayed; in renderAudio() local
611 CHECK_EQ(state->mAudioTrack->getPosition(&numFramesPlayed), (status_t)OK); in renderAudio()
615 - (state->mNumFramesWritten - numFramesPlayed); in renderAudio()