Searched refs:numFramesPlayed (Results 1 – 2 of 2) sorted by relevance
341 uint32_t numFramesPlayed; in onMessageReceived() local342 CHECK_EQ(mAudioSink->getPosition(&numFramesPlayed), in onMessageReceived()346 mNumFramesWritten - numFramesPlayed; in onMessageReceived()597 uint32_t numFramesPlayed; in onDrainAudioQueue() local598 if (mAudioSink->getPosition(&numFramesPlayed) != OK) { in onDrainAudioQueue()603 mAudioSink->frameCount() - (mNumFramesWritten - numFramesPlayed); in onDrainAudioQueue()1221 uint32_t numFramesPlayed; in getPlayedOutAudioDurationUs() local1228 numFramesPlayed = ts.mPosition; in getPlayedOutAudioDurationUs()1245 numFramesPlayed = 0; in getPlayedOutAudioDurationUs()1250 res = mAudioSink->getPosition(&numFramesPlayed); in getPlayedOutAudioDurationUs()[all …]
610 uint32_t numFramesPlayed; in renderAudio() local611 CHECK_EQ(state->mAudioTrack->getPosition(&numFramesPlayed), (status_t)OK); in renderAudio()615 - (state->mNumFramesWritten - numFramesPlayed); in renderAudio()