Home
last modified time | relevance | path

Searched refs:numTexturesToBind (Results 1 – 1 of 1) sorted by relevance

/frameworks/rs/driver/
DrsdShader.cpp468 uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount; in setupTextures() local
470 if (numTexturesToBind >= numTexturesAvailable) { in setupTextures()
474 numTexturesToBind = numTexturesAvailable; in setupTextures()
477 for (uint32_t ct=0; ct < numTexturesToBind; ct++) { in setupTextures()