Searched refs:numUniforms (Results 1 – 1 of 1) sorted by relevance
184 GLint numUniforms = 0; in link() local188 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms); in link()191 if (numUniforms > 0 && maxNameLength > 0) { in link()192 uniformList = new UniformQueryData*[numUniforms]; in link()195 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) { in link()210 uniformList, (uint32_t)numUniforms); in link()212 uniformList, (uint32_t)numUniforms); in link()216 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) { in link()