Searched refs:occludedUmbraVerticesPerRay (Results 1 – 2 of 2) sorted by relevance
50 Vector2* occludedUmbraVerticesPerRay);
1249 Vector2* occludedUmbraVerticesPerRay) { in convertPolysToVerticesPerRay() argument1364 occludedUmbraVerticesPerRay[i].x = centroid.x + dx * distanceToIntersectPoly; in convertPolysToVerticesPerRay()1365 occludedUmbraVerticesPerRay[i].y = centroid.y + dy * distanceToIntersectPoly; in convertPolysToVerticesPerRay()