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Searched refs:occludedUmbraVerticesPerRay (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DSpotShadow.h50 Vector2* occludedUmbraVerticesPerRay);
DSpotShadow.cpp1249 Vector2* occludedUmbraVerticesPerRay) { in convertPolysToVerticesPerRay() argument
1364 occludedUmbraVerticesPerRay[i].x = centroid.x + dx * distanceToIntersectPoly; in convertPolysToVerticesPerRay()
1365 occludedUmbraVerticesPerRay[i].y = centroid.y + dy * distanceToIntersectPoly; in convertPolysToVerticesPerRay()