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Searched refs:pVertexSource (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/libs/gui/tests/
DGLTest.h33 static void createProgram(const char* pVertexSource,
DGLTest.cpp293 void GLTest::createProgram(const char* pVertexSource, in createProgram() argument
298 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource, in createProgram()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp65 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp118 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/av/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp237 void createProgram(const char* pVertexSource, const char* pFragmentSource, in createProgram() argument
242 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); in createProgram()