Searched refs:passCount (Results 1 – 1 of 1) sorted by relevance
202 static void doLoop(bool warmup, int pgm, uint32_t passCount) { in doLoop() argument213 for (uint32_t ct=0; ct < passCount; ct++) { in doLoop()215 glUniform2f(loc, ((float)ct) / passCount, ((float)ct) / 2.f / passCount); in doLoop()226 endTimer(passCount); in doLoop()