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Searched refs:penumbra (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DSpotShadow.h47 const Vector2* umbra, int umbraLength, const Vector2* penumbra,
99 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength,
DSpotShadow.cpp644 Vector2 penumbra[allocatedPenumbraLength]; in createSpotShadow() local
704 penumbra[penumbraIndex++] = outlineData[i].position + in createSpotShadow()
773 dumpPolygon(penumbra, penumbraLength, "penumbra"); in createSpotShadow()
786 int finalPenumbraLength = hull(penumbra, penumbraLength, finalPenumbra); in createSpotShadow()
1246 const Vector2* umbra, int umbraLength, const Vector2* penumbra, in convertPolysToVerticesPerRay() argument
1269 setupAngleList(penumbraAngleList, penumbraLength, penumbra, centroid, true, "penumbra"); in convertPolysToVerticesPerRay()
1320 penumbra[startPenumbraIndex], in convertPolysToVerticesPerRay()
1321 penumbra[(startPenumbraIndex + 1) % penumbraLength]); in convertPolysToVerticesPerRay()
1334 penumbraVerticesPerRay[i] = penumbra[startPenumbraIndex]; in convertPolysToVerticesPerRay()
1382 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, in generateTriangleStrip() argument
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