Searched refs:penumbra (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | SpotShadow.h | 47 const Vector2* umbra, int umbraLength, const Vector2* penumbra, 99 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength,
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D | SpotShadow.cpp | 644 Vector2 penumbra[allocatedPenumbraLength]; in createSpotShadow() local 704 penumbra[penumbraIndex++] = outlineData[i].position + in createSpotShadow() 773 dumpPolygon(penumbra, penumbraLength, "penumbra"); in createSpotShadow() 786 int finalPenumbraLength = hull(penumbra, penumbraLength, finalPenumbra); in createSpotShadow() 1246 const Vector2* umbra, int umbraLength, const Vector2* penumbra, in convertPolysToVerticesPerRay() argument 1269 setupAngleList(penumbraAngleList, penumbraLength, penumbra, centroid, true, "penumbra"); in convertPolysToVerticesPerRay() 1320 penumbra[startPenumbraIndex], in convertPolysToVerticesPerRay() 1321 penumbra[(startPenumbraIndex + 1) % penumbraLength]); in convertPolysToVerticesPerRay() 1334 penumbraVerticesPerRay[i] = penumbra[startPenumbraIndex]; in convertPolysToVerticesPerRay() 1382 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, in generateTriangleStrip() argument [all …]
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