Searched refs:pgm (Results 1 – 6 of 6) sorted by relevance
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
D | ScriptC.java | 76 byte[] pgm; in internalCreate() 81 pgm = new byte[1024]; in internalCreate() 84 int bytesLeft = pgm.length - pgmLength; in internalCreate() 86 byte[] buf2 = new byte[pgm.length * 2]; in internalCreate() 87 System.arraycopy(pgm, 0, buf2, 0, pgm.length); in internalCreate() 88 pgm = buf2; in internalCreate() 89 bytesLeft = pgm.length - pgmLength; in internalCreate() 91 int bytesRead = is.read(pgm, pgmLength, bytesLeft); in internalCreate() 109 return rs.nScriptCCreate(resName, cachePath, pgm, pgmLength); in internalCreate()
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/frameworks/base/rs/java/android/renderscript/ |
D | ScriptC.java | 95 byte[] pgm; in internalCreate() 100 pgm = new byte[1024]; in internalCreate() 103 int bytesLeft = pgm.length - pgmLength; in internalCreate() 105 byte[] buf2 = new byte[pgm.length * 2]; in internalCreate() 106 System.arraycopy(pgm, 0, buf2, 0, pgm.length); in internalCreate() 107 pgm = buf2; in internalCreate() 108 bytesLeft = pgm.length - pgmLength; in internalCreate() 110 int bytesRead = is.read(pgm, pgmLength, bytesLeft); in internalCreate() 132 return rs.nScriptCCreate(resName, mCachePath, pgm, pgmLength); in internalCreate()
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/frameworks/rs/driver/ |
D | rsdShaderCache.cpp | 141 GLuint pgm = e->program; in link() local 142 glAttachShader(pgm, vID); in link() 144 glAttachShader(pgm, fID); in link() 146 glBindAttribLocation(pgm, 0, "ATTRIB_position"); in link() 147 glBindAttribLocation(pgm, 1, "ATTRIB_color"); in link() 148 glBindAttribLocation(pgm, 2, "ATTRIB_normal"); in link() 149 glBindAttribLocation(pgm, 3, "ATTRIB_texture0"); in link() 152 glLinkProgram(pgm); in link() 155 glGetProgramiv(pgm, GL_LINK_STATUS, &linkStatus); in link() 158 glGetProgramiv(pgm, GL_INFO_LOG_LENGTH, &bufLength); in link() [all …]
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 191 static void randUniform(int pgm, const char *var) { in randUniform() argument 192 GLint loc = glGetUniformLocation(pgm, var); in randUniform() 202 static void doLoop(bool warmup, int pgm, uint32_t passCount) { in doLoop() argument 214 GLint loc = glGetUniformLocation(pgm, "u_texOff"); in doLoop() 217 randUniform(pgm, "u_color"); in doLoop() 218 randUniform(pgm, "u_0"); in doLoop() 219 randUniform(pgm, "u_1"); in doLoop() 220 randUniform(pgm, "u_2"); in doLoop() 221 randUniform(pgm, "u_3"); in doLoop() 269 int pgm = createProgram(gVertexShader, pgmTxt); in doSingleTest() local [all …]
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/frameworks/rs/ |
D | rsg.spec | 89 param RsProgramStore pgm 93 param RsProgramFragment pgm 97 param RsProgramVertex pgm 101 param RsProgramRaster pgm 105 param RsFont pgm
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/frameworks/native/opengl/tests/gl_perfapp/jni/ |
D | gl_code.cpp | 36 int pgm; variable
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