Searched refs:pointComponents (Results 1 – 1 of 1) sorted by relevance
158 float[] pointComponents = path.approximate(PRECISION); in initPath() local160 int numPoints = pointComponents.length / 3; in initPath()161 if (pointComponents[1] != 0 || pointComponents[2] != 0 in initPath()162 || pointComponents[pointComponents.length - 2] != 1 in initPath()163 || pointComponents[pointComponents.length - 1] != 1) { in initPath()173 float fraction = pointComponents[componentIndex++]; in initPath()174 float x = pointComponents[componentIndex++]; in initPath()175 float y = pointComponents[componentIndex++]; in initPath()