Searched refs:poly2Length (Results 1 – 2 of 2) sorted by relevance
236 Vector2* poly2, int poly2Length) { in intersection() argument241 if (!ShadowTessellator::isClockwise(poly2, poly2Length)) { in intersection()245 Vector2 poly[poly1Length * poly2Length + 2]; in intersection()252 if (testPointInsidePolygon(poly1[i], poly2, poly2Length)) { in intersection()261 for (int i = 0; i < poly2Length; i++) { in intersection()276 if (insidePoly1 == poly2Length) { in intersection()277 return poly2Length; in intersection()283 for (int i = 0; i < poly2Length; i++) { in intersection()286 int poly2LineEnd = ((i + 1) % poly2Length); in intersection()324 Vector2 oldPoly2[poly2Length]; in intersection()[all …]
106 const Vector2* poly2, int poly2Length,