Searched refs:polyAngleLength (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | SpotShadow.h | 63 static int setupPolyAngleList(float* polyAngleList, int polyAngleLength, 66 static bool checkPolyClockwise(int polyAngleLength, int maxPolyAngleIndex,
|
D | SpotShadow.cpp | 957 bool SpotShadow::checkPolyClockwise(int polyAngleLength, int maxPolyAngleIndex, in checkPolyClockwise() argument 961 for (int i = 0; i < polyAngleLength - 1; i++) { in checkPolyClockwise() 962 float currentAngle = polyAngleList[(i + maxPolyAngleIndex) % polyAngleLength]; in checkPolyClockwise() 963 float nextAngle = polyAngleList[(i + maxPolyAngleIndex + 1) % polyAngleLength]; in checkPolyClockwise() 1176 int SpotShadow::setupPolyAngleList(float* polyAngleList, int polyAngleLength, in setupPolyAngleList() argument 1180 for (int i = 0; i < polyAngleLength; i++) { in setupPolyAngleList() 1263 int polyAngleLength = hasOccludedUmbraArea ? polyLength : 0; in convertPolysToVerticesPerRay() local 1264 float polyAngleList[polyAngleLength]; in convertPolysToVerticesPerRay() 1270 …const int maxPolyAngleIndex = setupPolyAngleList(polyAngleList, polyAngleLength, poly2d, centroid); in convertPolysToVerticesPerRay() 1273 bool isPolyCW = checkPolyClockwise(polyAngleLength, maxPolyAngleIndex, polyAngleList); in convertPolysToVerticesPerRay()
|