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Searched refs:polyCentroid (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DSpotShadow.h31 const Vector3& polyCentroid, VertexBuffer& retstrips);
DSpotShadow.cpp588 float lightSize, const Vector3* poly, int polyLength, const Vector3& polyCentroid, in createSpotShadow() argument
637 projectCasterToOutline(outlineCentroid, lightCenter, polyCentroid); in createSpotShadow()
804 bool convertPolyToRayDist(const Vector2* poly, int polyLength, const Vector2& polyCentroid, in convertPolyToRayDist() argument
810 float startAngle = angle(*lastVertex, polyCentroid); in convertPolyToRayDist()
826 float currentAngle = angle(poly[polyIndex], polyCentroid); in convertPolyToRayDist()
835 float distanceToIntersect = rayIntersectPoints(polyCentroid, in convertPolyToRayDist()