Searched refs:previousNormal (Results 1 – 2 of 2) sorted by relevance
186 Vector2 previousNormal = getNormalFromVertices(casterVertices, in createAmbientShadow() local212 previousNormal, CORNER_RADIANS_DIVISOR); in createAmbientShadow()241 previousNormal * (cornerSlicesNumber - j) + currentNormal * j; in createAmbientShadow()259 previousNormal = currentNormal; in createAmbientShadow()
680 const Vector2& previousNormal = outlineData[preNormalIndex].normal; in createSpotShadow() local687 previousNormal, currentNormal, SPOT_CORNER_RADIANS_DIVISOR); in createSpotShadow()701 (previousNormal * (currentCornerSliceNumber - k) + currentNormal * k) / in createSpotShadow()