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Searched refs:previousNormal (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DAmbientShadow.cpp186 Vector2 previousNormal = getNormalFromVertices(casterVertices, in createAmbientShadow() local
212 previousNormal, CORNER_RADIANS_DIVISOR); in createAmbientShadow()
241 previousNormal * (cornerSlicesNumber - j) + currentNormal * j; in createAmbientShadow()
259 previousNormal = currentNormal; in createAmbientShadow()
DSpotShadow.cpp680 const Vector2& previousNormal = outlineData[preNormalIndex].normal; in createSpotShadow() local
687 previousNormal, currentNormal, SPOT_CORNER_RADIANS_DIVISOR); in createSpotShadow()
701 (previousNormal * (currentCornerSliceNumber - k) + currentNormal * k) / in createSpotShadow()