Searched refs:rayAngle (Results 1 – 2 of 2) sorted by relevance
1212 const float* polyAngleList, float rayAngle) { in getPolyEdgeStartIndex() argument1215 if (rayAngle > polyAngleList[maxPolyAngleIndex] in getPolyEdgeStartIndex()1216 || rayAngle <= polyAngleList[minPolyAngleIndex]) { in getPolyEdgeStartIndex()1222 if (rayAngle <= polyAngleList[currentIndex] in getPolyEdgeStartIndex()1223 && rayAngle > polyAngleList[nextIndex]) { in getPolyEdgeStartIndex()1230 ALOGE("Wrong index found, means no edge can't be found for rayAngle %f", rayAngle); in getPolyEdgeStartIndex()1300 float rayAngle = allVerticesAngleData[i].mAngle; in convertPolysToVerticesPerRay() local1303 float dx = cosf(rayAngle); in convertPolysToVerticesPerRay()1304 float dy = sinf(rayAngle); in convertPolysToVerticesPerRay()1325 rayAngle, dx, dy); in convertPolysToVerticesPerRay()[all …]
73 const float* polyAngleList, float rayAngle);