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Searched refs:recomputeVisibleRegions (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayer.cpp1038 Region Layer::latchBuffer(bool& recomputeVisibleRegions) in latchBuffer() argument
1045 recomputeVisibleRegions = true; in latchBuffer()
1071 bool& recomputeVisibleRegions; in latchBuffer() member
1074 bool& recomputeVisibleRegions, bool stickySet) in latchBuffer()
1076 recomputeVisibleRegions(recomputeVisibleRegions), in latchBuffer()
1116 recomputeVisibleRegions = true; in latchBuffer()
1167 recomputeVisibleRegions = true; in latchBuffer()
1174 Reject r(mDrawingState, getCurrentState(), recomputeVisibleRegions, in latchBuffer()
1194 recomputeVisibleRegions = true; in latchBuffer()
1210 recomputeVisibleRegions = true; in latchBuffer()
[all …]
DLayer.h263 Region latchBuffer(bool& recomputeVisibleRegions);