Searched refs:recomputeVisibleRegions (Results 1 – 2 of 2) sorted by relevance
1038 Region Layer::latchBuffer(bool& recomputeVisibleRegions) in latchBuffer() argument1045 recomputeVisibleRegions = true; in latchBuffer()1071 bool& recomputeVisibleRegions; in latchBuffer() member1074 bool& recomputeVisibleRegions, bool stickySet) in latchBuffer()1076 recomputeVisibleRegions(recomputeVisibleRegions), in latchBuffer()1116 recomputeVisibleRegions = true; in latchBuffer()1167 recomputeVisibleRegions = true; in latchBuffer()1174 Reject r(mDrawingState, getCurrentState(), recomputeVisibleRegions, in latchBuffer()1194 recomputeVisibleRegions = true; in latchBuffer()1210 recomputeVisibleRegions = true; in latchBuffer()[all …]
263 Region latchBuffer(bool& recomputeVisibleRegions);