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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DColoredRectsActivity.java79 canvas.save(); in onDraw()
93 canvas.save(); in onDraw()
94 canvas.save(); in onDraw()
99 canvas.save(); in onDraw()
104 canvas.save(); in onDraw()
110 canvas.save(); in onDraw()
116 canvas.save(); in onDraw()
DShapesActivity.java82 canvas.save(); in onDraw()
93 canvas.save(); in onDraw()
104 canvas.save(); in onDraw()
115 canvas.save(); in onDraw()
126 canvas.save(); in onDraw()
137 canvas.save(); in onDraw()
148 canvas.save(); in onDraw()
DQuickRejectActivity.java57 count = canvas.save(); in onDraw()
64 canvas.save(); in onDraw()
66 canvas.save(); in onDraw()
68 canvas.save(); in onDraw()
81 canvas.save(); in onDraw()
DLines2Activity.java104 canvas.save(); in onDraw()
112 canvas.save(); in onDraw()
121 canvas.save(); in onDraw()
132 canvas.save(); in onDraw()
140 canvas.save(); in onDraw()
149 canvas.save(); in onDraw()
158 canvas.save(); in onDraw()
181 canvas.save(); in onDraw()
204 canvas.save(); in onDraw()
227 canvas.save(); in onDraw()
DAlphaLayersActivity.java86 canvas.save(); in dispatchDraw()
95 canvas.save(); in dispatchDraw()
105 canvas.save(); in dispatchDraw()
115 canvas.save(); in dispatchDraw()
127 final int restoreTo = canvas.save(); in dispatchDraw()
DXfermodeActivity.java61 canvas.save(); in onDraw()
82 canvas.save(); in onDraw()
103 canvas.save(); in onDraw()
130 canvas.save(); in drawRects()
DScaledPathsActivity.java68 canvas.save(); in onDraw()
77 canvas.save(); in onDraw()
85 canvas.save(); in drawPath()
DScaledTextActivity.java103 canvas.save(); in onDraw()
119 canvas.save(); in onDraw()
125 canvas.save(); in onDraw()
DLinesActivity.java118 canvas.save(); in onDraw()
150 canvas.save(); in onDraw()
157 canvas.save(); in onDraw()
DMipMapActivity.java65 canvas.save(); in onDraw()
70 canvas.save(); in onDraw()
DClearActivity.java70 canvas.save(); { in onDraw()
75 canvas.save(); { in onDraw()
DColorFiltersActivity.java74 canvas.save(); in onDraw()
85 canvas.save(); in onDraw()
DThinPatchesActivity.java81 canvas.save(); in onDraw()
92 canvas.save(); in onDraw()
DTransform3dActivity.java79 canvas.save(); in drawBitmap()
88 camera.save(); in rotate()
/frameworks/base/docs/html/training/basics/data-storage/
Dindex.jd28 <p>Most Android apps need to save data, even if only to save information about the app state
30 non-trivial apps also need to save user settings, and some apps must manage large
50 <dd>Learn to save a basic file, such as to store long sequences of data that
/frameworks/base/core/java/android/gesture/
DGestureLibraries.java63 public boolean save() { in save() method in GestureLibraries.FileGestureLibrary
79 mStore.save(new FileOutputStream(file), true); in save()
122 public boolean save() { in save() method in GestureLibraries.ResourceGestureLibrary
DGestureStore.java221 public void save(OutputStream stream) throws IOException { in save() method in GestureStore
222 save(stream, false); in save()
225 public void save(OutputStream stream, boolean closeStream) throws IOException { in save() method in GestureStore
/frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/
DHorizontalGridView.java318 int save = canvas.save(); in draw() local
322 canvas.restoreToCount(save); in draw()
332 int tmpSave = tmpCanvas.save(); in draw()
352 int tmpSave = tmpCanvas.save(); in draw()
/frameworks/av/media/libstagefright/foundation/
DAHierarchicalStateMachine.cpp55 sp<AState> save = mState; in handleMessage() local
61 CHECK(save == mState); in handleMessage()
/frameworks/base/docs/html/training/cloudsave/
Dconflict-res.jd40 apps that save data to the cloud using the
50 to save data to the cloud, the saves might conflict, and you must decide how to
51 resolve it. The structure of your cloud save data largely dictates how robust
88 <p>Therefore, design of your cloud save data and conflict resolution code must be
89 <em>context-independent</em>: given two conflicting save states, you must be able
103 save data. When resolving the conflict, pick the data set with the most recent
136 <p>At first thought, it might seem that the cloud save data should simply be the
143 Then device B saves the state to the cloud. When device A attempts to save, a
187 <td>Device A tries to save state to cloud.<br />
206 cloud save is not enough to implement a robust conflict resolution algorithm.</p>
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLCanvas.java66 public abstract void save(); in save() method
69 public abstract void save(int saveFlags); in save() method
/frameworks/base/packages/SystemUI/src/com/android/systemui/recents/views/
DFakeShadowDrawable.java189 int saved = canvas.save(); in drawShadow()
199 saved = canvas.save(); in drawShadow()
210 saved = canvas.save(); in drawShadow()
220 saved = canvas.save(); in drawShadow()
/frameworks/support/v4/java/android/support/v4/widget/
DSwipeProgressBar.java143 int restoreCount = canvas.save(); in draw()
226 restoreCount = canvas.save(); in draw()
258 canvas.save(); in drawCircle()
/frameworks/support/v7/cardview/eclair-mr1/android/support/v7/widget/
DRoundRectDrawableWithShadow.java213 int saved = canvas.save(); in drawShadow()
223 saved = canvas.save(); in drawShadow()
234 saved = canvas.save(); in drawShadow()
244 saved = canvas.save(); in drawShadow()
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
DGestureRecorder.java149 save();
228 public void save() { in save() method in GestureRecorder
250 save(); in dump()

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