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Searched refs:shaderType (Results 1 – 20 of 20) sorted by relevance

/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
38 GLuint shader = glCreateShader(shaderType); in loadShader()
52 shaderType, buf); in loadShader()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
38 GLuint shader = glCreateShader(shaderType); in loadShader()
52 shaderType, buf); in loadShader()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java95 private int loadShader(int shaderType, String source) { in loadShader() argument
96 int shader = GLES20.glCreateShader(shaderType); in loadShader()
103 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
/frameworks/av/cmds/screenrecord/
DProgram.cpp137 status_t Program::compileShader(GLenum shaderType, const char* src, in compileShader() argument
139 GLuint shader = glCreateShader(shaderType); in compileShader()
151 ALOGE("Compile of shader type %d failed", shaderType); in compileShader()
DProgram.h78 static status_t compileShader(GLenum shaderType, const char* src,
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java169 private int loadShader(int shaderType, String source) { in loadShader() argument
170 int shader = GLES20.glCreateShader(shaderType); in loadShader()
177 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp33 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
34 GLuint shader = glCreateShader(shaderType); in loadShader()
47 ALOGE("Could not compile shader %d:\n%s\n", shaderType, buf); in loadShader()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp83 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
84 GLuint shader = glCreateShader(shaderType); in loadShader()
98 shaderType, buf); in loadShader()
107 shaderType, buf); in loadShader()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java235 private int loadShader(int shaderType, String source) { in loadShader() argument
236 int shader = GLES20.glCreateShader(shaderType); in loadShader()
243 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
77 GLuint shader = glCreateShader(shaderType); in loadShader()
91 shaderType, buf); in loadShader()
/frameworks/native/cmds/flatland/
DGLHelper.cpp304 static bool compileShader(GLenum shaderType, const char* src, in compileShader() argument
306 GLuint shader = glCreateShader(shaderType); in compileShader()
361 static bool compileShaderLines(GLenum shaderType, const char* const* lines, in compileShaderLines() argument
364 bool result = compileShader(shaderType, src, outShader); in compileShaderLines()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java264 private int loadShader(int shaderType, String source) { in loadShader() argument
265 int shader = GLES20.glCreateShader(shaderType); in loadShader()
272 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
/frameworks/native/libs/gui/tests/
DGLTest.h31 static void loadShader(GLenum shaderType, const char* pSource,
DGLTest.cpp252 void GLTest::loadShader(GLenum shaderType, const char* pSource, in loadShader() argument
254 GLuint shader = glCreateShader(shaderType); in loadShader()
/frameworks/base/core/java/android/hardware/camera2/legacy/
DSurfaceTextureRenderer.java163 private int loadShader(int shaderType, String source) { in loadShader() argument
164 int shader = GLES20.glCreateShader(shaderType); in loadShader()
165 checkGlError("glCreateShader type=" + shaderType); in loadShader()
171 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
175 throw new IllegalStateException("Could not compile shader " + shaderType); in loadShader()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
77 GLuint shader = glCreateShader(shaderType); in loadShader()
91 shaderType, buf); in loadShader()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java382 private int loadShader(int shaderType, String source) { in loadShader() argument
383 int shader = GLES20.glCreateShader(shaderType); in loadShader()
390 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java602 private int loadShader(int shaderType, String source) { in loadShader() argument
603 int shader = GLES20.glCreateShader(shaderType); in loadShader()
610 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java687 private static int loadShader(int shaderType, String source) { in loadShader() argument
688 int shader = GLES20.glCreateShader(shaderType); in loadShader()
698 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info); in loadShader()
/frameworks/av/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp197 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { in loadShader() argument
198 GLuint shader = glCreateShader(shaderType); in loadShader()