Searched refs:shadowIndices (Results 1 – 3 of 3) sorted by relevance
117 void ShadowTessellator::generateShadowIndices(uint16_t* shadowIndices) { in generateShadowIndices() argument124 shadowIndices[currentIndex++] = i + baseIndex; in generateShadowIndices()125 shadowIndices[currentIndex++] = rays + i + baseIndex; in generateShadowIndices()128 shadowIndices[currentIndex++] = 0 + baseIndex; in generateShadowIndices()130 shadowIndices[currentIndex++] = rays + baseIndex; in generateShadowIndices()139 ALOGD("vertex index is (%d, %d)", i, shadowIndices[i]); in generateShadowIndices()
79 static void generateShadowIndices(uint16_t* shadowIndices);
446 uint16_t* shadowIndices = new uint16_t[MAX_SHADOW_INDEX_COUNT]; in bindShadowIndicesBuffer() local447 ShadowTessellator::generateShadowIndices(shadowIndices); in bindShadowIndicesBuffer()451 shadowIndices, GL_STATIC_DRAW); in bindShadowIndicesBuffer()453 delete[] shadowIndices; in bindShadowIndicesBuffer()