Searched refs:shadowVertexBuffer (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | AmbientShadow.cpp | 180 float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) { in createAmbientShadow() argument 181 shadowVertexBuffer.setMode(VertexBuffer::kIndices); in createAmbientShadow() 198 shadowVertexBuffer.alloc<AlphaVertex>(totalVertexCount); in createAmbientShadow() 200 uint16_t* indexBuffer = shadowVertexBuffer.allocIndices<uint16_t>(totalIndexCount); in createAmbientShadow() 326 shadowVertexBuffer.updateVertexCount(vertexBufferIndex); in createAmbientShadow() 327 shadowVertexBuffer.updateIndexCount(indexBufferIndex); in createAmbientShadow()
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D | ShadowTessellator.cpp | 35 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) { in tessellateAmbientShadow() argument 60 shadowVertexBuffer); in tessellateAmbientShadow() 66 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) { in tessellateSpotShadow() argument 108 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer); in tessellateSpotShadow() 111 if(shadowVertexBuffer.getVertexCount() <= 0) { in tessellateSpotShadow() 112 ALOGD("Spot shadow generation failed %d", shadowVertexBuffer.getVertexCount()); in tessellateSpotShadow()
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D | ShadowTessellator.h | 72 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer); 77 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer);
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D | AmbientShadow.h | 36 float geomFactor, VertexBuffer& shadowVertexBuffer);
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