Searched refs:signaled (Results 1 – 3 of 3) sorted by relevance
49 indicates whether the fence has ever been signaled. Once signaled the127 new native fence object is signaled when the EGL native fence sync object128 is signaled.131 the sync is signaled by the associated client API context, causing any134 fence object is also signaled when the condition is satisfied. The138 object will not be signaled until all effects from these commands on the
544 bool signaled = mPresentFences[idx] == NULL; in dump() local546 if (!signaled) { in dump()
313 be signaled with an exception or an error code, but whenever you use asynchronous