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Searched refs:slicedUmbra (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DSpotShadow.cpp1446 const Vector2& slicedUmbra = (currentUmbra * (sliceNumberPerEdge - weight) in generateTriangleStrip() local
1460 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], slicedUmbra.x, in generateTriangleStrip()
1461 slicedUmbra.y, M_PI); in generateTriangleStrip()