Searched refs:slicedUmbra (Results 1 – 1 of 1) sorted by relevance
1446 const Vector2& slicedUmbra = (currentUmbra * (sliceNumberPerEdge - weight) in generateTriangleStrip() local1460 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], slicedUmbra.x, in generateTriangleStrip()1461 slicedUmbra.y, M_PI); in generateTriangleStrip()