Searched refs:slicedUmbraVertexIndex (Results 1 – 1 of 1) sorted by relevance
1431 uint16_t slicedUmbraVertexIndex[totalRayNum * sliceNumberPerEdge]; in generateTriangleStrip() local1458 slicedUmbraVertexIndex[realUmbraVertexCount] = vertexBufferIndex; in generateTriangleStrip()1476 indexBuffer[indexBufferIndex++] = slicedUmbraVertexIndex[i]; in generateTriangleStrip()1497 indexBuffer[indexBufferIndex++] = slicedUmbraVertexIndex[0]; in generateTriangleStrip()1504 indexBuffer[indexBufferIndex++] = slicedUmbraVertexIndex[i]; in generateTriangleStrip()1508 indexBuffer[indexBufferIndex++] = slicedUmbraVertexIndex[0]; in generateTriangleStrip()