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Searched refs:slicedUmbraVertexIndex (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DSpotShadow.cpp1431 uint16_t slicedUmbraVertexIndex[totalRayNum * sliceNumberPerEdge]; in generateTriangleStrip() local
1458 slicedUmbraVertexIndex[realUmbraVertexCount] = vertexBufferIndex; in generateTriangleStrip()
1476 indexBuffer[indexBufferIndex++] = slicedUmbraVertexIndex[i]; in generateTriangleStrip()
1497 indexBuffer[indexBufferIndex++] = slicedUmbraVertexIndex[0]; in generateTriangleStrip()
1504 indexBuffer[indexBufferIndex++] = slicedUmbraVertexIndex[i]; in generateTriangleStrip()
1508 indexBuffer[indexBufferIndex++] = slicedUmbraVertexIndex[0]; in generateTriangleStrip()