Searched refs:surfaceDrawn (Results 1 – 2 of 2) sorted by relevance
138 update.state.surfaceDrawn = false; in doUpdateSprites()171 update.state.surfaceDrawn = false; in doUpdateSprites()194 if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) { in doUpdateSprites()195 update.state.surfaceDrawn = false; in doUpdateSprites()199 if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn in doUpdateSprites()233 update.state.surfaceDrawn = true; in doUpdateSprites()246 && update.state.surfaceDrawn; in doUpdateSprites()334 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
181 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()197 bool surfaceDrawn; member239 mLocked.state.surfaceDrawn = drawn; in setSurfaceLocked()